Showing posts with label Cheat Ayodance. Show all posts
Cheat Ayodance July 2014 Pacth v.6019
Sunday, July 20, 2014
Posted by
Arief Hilman Nugraha
Tag :
Cheat Ayodance
WARNING!!!:
Tidak untuk di perjual belikan
Fitur:
[-]Perfect Hack All Mode
Auto On:[-]Skip Pin
[-]No Reverse, Bom, Double
[-]Free Emoticon
[-]Free Mall
[-]Free DJ
[-]Free Family Tree
Tutorial:
Tidak untuk di perjual belikan
Fitur:
[-]Perfect Hack All Mode
[-] Perfect Hack On = Left ALT
[-] Perfect Hack Off = Left Shift
[-] Auto Key On = F3
[-] Auto Key Off = F4Auto On:[-]Skip Pin
[-]No Reverse, Bom, Double
[-]Free Emoticon
[-]Free Mall
[-]Free DJ
[-]Free Family Tree
Tutorial:
- Download Cheat berupa winrar (tunggu hingga selesai)
- Extract "d3d9.dll" ke folder ayodance lo
- Buka "patcher" klik start nanti ada notice ok"in aja
- Happy Cheat
Manual Story 1 Hotkeys FIX v.6096 By Mars Celebrity
Sunday, August 25, 2013
Posted by
Arief Hilman Nugraha
Tag :
Cheat Ayodance
Download Audition.exe Editan Untuk mencegah HS Unknown 8 :
Tutorial Pemakaian :
1) Matikan Anti Virus Terlebih Dahulu
2) Klik 2x Cheatnya ( Mars.exe )
3) Login Ayodance
4) Tekan Hotkeysnya DiDalam Game untuk Aktifkan Cheatnya
Cheat Audition Ayodance v.6096 Fullhacks by Mars Celebrity
Posted by
Arief Hilman Nugraha
Tag :
Cheat Ayodance
Cheat Ayodance v.6095 Fitur Pro Auto Login All Server + Auto License All Server By Kinyo Wijaya
Posted by
Arief Hilman Nugraha
Tag :
Cheat Ayodance
Password : www.marscelebrity.blogspot.com
Features Cheats :
- Auto Login BBOY All Server v.6095
- Auto Bboy With Hidden Room License & Room Master v.6095
- Auto License All Server v.6095
Tutorial Pemakaian :
1. Copy Terlebih Dahulu 045.acv ke Folder DATA Ayodance
2. Copy Terlebih Dahulu AutoLogin.exe & d3d9.dll Ke Folder Ayodance
Tutorial Copy ACV.045 :
- Klik Kanan Ayodance
- Pilih Properties
- Find Target / Open File Location
- Cari Folder Bernama DATA
- Paste didalam Folder DATA
- Replace / Yes to All !
Tutorial Copy Cheat Ke Folder Ayodance :
- Klik Kanan Ayodance
- Pilih Properties
- Find Target / Open File Location
- Tekan Paste !
- Replace / Yes to All !
Langkah Selanjutnya :
- Login Ayodance Seperti Biasa
- Ceklist " Remember My Dancer ID " ( Untuk Save ID kamu )
- Login Ayodance
- DC / Disconnect ( Tekan Alt + TAB / Alt + F4 )
Langkah Pemakaian Cheat :
- Klik Kanan Ayodance
- Pilih Properties
- Find Target / Open File Location
- Klik AutoLogin.exe
- Pilih Server
Contoh : Love
- Pilih Channel
Contoh : Love - 10
- Pilih Menu Cheat
Contoh : Ceklist Hidden RM
- Masukan Password Pada Kolomnya Lalu Klik Save
- Tekan F2 Untuk Start Cheatnya !
Regards : Mars Celebrity
Thanks to : Kinyo Wijaya
Cheat Ayodance Fullhack Paket GB Mission By Mars Celebrity v.6095
Tuesday, July 23, 2013
Posted by
Arief Hilman Nugraha
Tag :
Cheat Ayodance
=> Features n Hotkeys :
[-] Perfect All Mode ON => F3
[-] Perfect All Mode OFF => F4
[-] Great Hack ON => F5
[-] Great Hack OFF => F6
[-] Cool Hack ON => F7
[-] Cool Hack OFF => F8
[-] Bad Hack ON => F9
[-] Bad Hack OFF => F10
[-] Auto Keys ON ( Tinggal Spasi ) => F11
[-] Auto Keys OFF => F12
[-] Combo Perfect x9999 ON => * ( In Numpad )
[-] Combo Perfect x9999 OFF => / ( In Numpad )
[-] Score x2 ON => + ( In Numpad )
[-] Score x2 OFF => - ( In Numpad )
[-] Hack Score ON => Insert
[-] Hack Score OFF => Home
=> Change Chance
[-] Force Change Perfect => Left Shift
[-] Force Change Reverse => Right Shift
[-] Force Change Double => Left Alt
[-] Force Change Bomb => Right Alt
=> Auto ON Features
[-] Skip PIN 2nd
[-] Peach Emotion
[-] Anti HS Unknown 8
[-] Anti Game Master
[-] Anti Save MODE
[-] Anti Banned
[-] By Pass HSHield
[-] Alt + Tab NO DISSCONNECT
[-] Ghost Garden
[-] Auto Klik Login
[-] Free Room Master For Change Title Room
[-] Unlock All Hidden Songs
[-] Bypass Invite
[-] Auto Enter Channel
[-] Bypass GiftBox Message
[-] Bypass Message Channel FULL
[-] Perfect All Mode ON => F3
[-] Perfect All Mode OFF => F4
[-] Great Hack ON => F5
[-] Great Hack OFF => F6
[-] Cool Hack ON => F7
[-] Cool Hack OFF => F8
[-] Bad Hack ON => F9
[-] Bad Hack OFF => F10
[-] Auto Keys ON ( Tinggal Spasi ) => F11
[-] Auto Keys OFF => F12
[-] Combo Perfect x9999 ON => * ( In Numpad )
[-] Combo Perfect x9999 OFF => / ( In Numpad )
[-] Score x2 ON => + ( In Numpad )
[-] Score x2 OFF => - ( In Numpad )
[-] Hack Score ON => Insert
[-] Hack Score OFF => Home
=> Change Chance
[-] Force Change Perfect => Left Shift
[-] Force Change Reverse => Right Shift
[-] Force Change Double => Left Alt
[-] Force Change Bomb => Right Alt
=> Auto ON Features
[-] Skip PIN 2nd
[-] Peach Emotion
[-] Anti HS Unknown 8
[-] Anti Game Master
[-] Anti Save MODE
[-] Anti Banned
[-] By Pass HSHield
[-] Alt + Tab NO DISSCONNECT
[-] Ghost Garden
[-] Auto Klik Login
[-] Free Room Master For Change Title Room
[-] Unlock All Hidden Songs
[-] Bypass Invite
[-] Auto Enter Channel
[-] Bypass GiftBox Message
[-] Bypass Message Channel FULL
Cara Pemakaian :
1. Matikan Antivirusnya
2. Klik 2x Cheatnya ( Mars .exe )
3. Login Ayodancenya
4. Tekan Hotkeys Didalam Gamenya Untuk Aktifkan Cheatnya :)
NB : Kalau Ada ACV.045 Silahkan Copy Terlebih Dahulu Ke Folder DATA Ayodance *
Q : Bagaimana Cara Menggunakan Cheat Di Windows 7 / Vista ?
A : Click Kanan Pada Bagian Cheatnya / Exenya > Properties > Compatibility > Centang run this program in Compatibility mode for : Pilih Windows XP ( Service Pack 3 ) > Centang run this program as an administator. Klik OK
1. Matikan Antivirusnya
2. Klik 2x Cheatnya ( Mars .exe )
3. Login Ayodancenya
4. Tekan Hotkeys Didalam Gamenya Untuk Aktifkan Cheatnya :)
NB : Kalau Ada ACV.045 Silahkan Copy Terlebih Dahulu Ke Folder DATA Ayodance *
Q : Bagaimana Cara Menggunakan Cheat Di Windows 7 / Vista ?
A : Click Kanan Pada Bagian Cheatnya / Exenya > Properties > Compatibility > Centang run this program in Compatibility mode for : Pilih Windows XP ( Service Pack 3 ) > Centang run this program as an administator. Klik OK
Manual Story 1 Hotkeys , Skin Hacks , Fullhacks v.6095 By Mars Celebrity Dancer
Posted by
Arief Hilman Nugraha
Tag :
Cheat Ayodance
" Terdapat False Alarm Berbentuk Keylogger yg Diakibatkan Penggabungan Dll Dengan Injector "
Bagi yg Tidak Percaya Cheat ini AMAN = Tidak Usah di Pakai
Be Smart User
Be Smart User
1. Matikan Antivirusnya
2. Klik 2x Cheatnya ( Mars .exe )
3. Login Ayodancenya
4. Tekan Hotkeys Didalam Gamenya Untuk Aktifkan Cheatnya :)
NB : Kalau Ada ACV.045 Silahkan Copy Terlebih Dahulu Ke Folder DATA Ayodance *
Q : Bagaimana Cara Menggunakan Cheat Di Windows 7 / Vista ?
A : Click Kanan Pada Bagian Cheatnya / Exenya > Properties > Compatibility > Centang run this program in Compatibility mode for : Pilih Windows XP ( Service Pack 3 ) > Centang run this program as an administator. Klik OK
Cheat Ayodance Reset Battle Party & Free All Move v6094 by Roman
Monday, June 24, 2013
Posted by
Arief Hilman Nugraha
Tag :
Cheat Ayodance
Daftar Cheat Ayodance 6092 Pacth 9 April 2013
Saturday, April 13, 2013
Posted by
Arief Hilman Nugraha
Tag :
Cheat Ayodance

DAFTAR CHEAT 6092 Untuk Pacth 9 April 2013:
Nih saya rangkum buat teman teman biar mudah dan gak bingung memilh cheat yang mana work bulan april langsung aja ini saya buat daftar-daftarnya jangan lupa komentar nya ya Cekidot ...
• Simple Hack 6092: KLIK HERE
• Auto GB Exp C8 6092: KLIK HERE
• Auto Ghost Garden 6092: KLIK HERE
• Unhidden All Normal Song 6092: KLIK HERE
• Simple Hack And Reset All BP 6092: KLIK HERE
• Audition.Exe Editan 6092: KLIK HERE
• Auto Invite Permanen: KLIK HERE
• Alt Tab No DC Permanen: KLIK HERE

Password: www.bee-cyber.blogspot.com
Hotkey
F1 : Auto Ghost Garden
F3 : Ability Buy 1000 Item CG
Tutorial :F1 : Auto Ghost Garden
F3 : Ability Buy 1000 Item CG
*Auto Ghost Garden (Siram , Pupuk , Sapu)
- Masuk ke Couple Garden
- Tekan F1
*Ability Buy 1000 Item CG
- Masuk ke Couple Garden
- Ke Shop Couple Garden
- Pilih Item yang mau di beli
- Klik buy , nanti anda akan di suruh memilih berapa unit yang akan anda beli , untuk membeli 1000 Unit sekaligus , cukup tekan F3
- Setelah tekan F3 , Klik buy sekali lagi .
Cheat Ayodance Simple Hack+All BP Reset V.6092 9 April 2013
Friday, April 12, 2013
Posted by
Arief Hilman Nugraha
Tag :
Cheat Ayodance
Langsung aja nih
Change Log
Version 3 :
- Fix DC After 1 game (still beta)
- Added 2 Auto Features
Version 2 :
- Fix Auto Press Key (Support FreeStyle just noted : at Level 10 or 11 Move u still need to press any key if key won't press or blank bar key)
- Fix Peach Emoticion Command Features
Hotkey
- Auto Press On : F4
- Auto Press OFF : F5
- Normal Battle Party Reset: F6
- Union Battle Party Reset : F7
- Beatrush Battle Party Reset : F8
- Beatup Battle Party Reset : F9
- Couple Battle Party Reset : F10
- Hidden Song On : F11
- Hidden Song OFF : F12
- Perfect Hack On & Off : Left Menu
Type Command
Increase Auto Press Key delay : /up press
Decrease Auto Press Key delay : /dw press
Activate Peach Emoticon : /on peachemo
Enable Peach Emoticon Bar (CTRL + E) : /on peachcommand
Disable Peach Emoticon Bar (CTRL + E) : /off peachcommand
Turn On Auto Space (Note Auto Press Key Must ON) : /on autospace
Turn Off Auto Space (Note Auto Press Key Must ON) : /off autospace
Increase Delay of Auto Space : /up asp
Decrease Delay of Auto Space : /dw asp
Auto ON
Auto Focus Camera
Ghost School Map
Note*
Username : public
serial : 9029063630016552BD954C5BC50FCFA8FDCE9C11C1DB3BAF6341A68FCFB69EF3F1B5
serial : 9029063630016552BD954C5BC50FCFA8FDCE9C11C1DB3BAF6341A68FCFB69EF3F1B5
Dowload Cheat .
V3
V2
Tutorial Pembuatan Dll Ayodance
Wednesday, April 10, 2013
Posted by
Arief Hilman Nugraha
Tag :
Cheat Ayodance
,
Hacking
Di sini akan saya jelaskan bagai mana membuat dll menggunakan DevC++, saya dapet sumber SC ini dapet dari N3 (Sudah saya edit dikit supaya bisa Di Build), Dan ini berfungsi menggunakan Addres AOB karena banyak menggunakan Addres, Disarankan Kalian mengguanakan Addres AOB ok dah langsung aja kita mulai bagai mana cara membuat dll menggukan DevC++ :
Step 1:
Persiapkan Bahan Bahan nya :
DevC++ bisa di cari di google
Mengerti C++ (Kalo Ga ngerti Pasti Punyeng Belajarkaya gini)
Siap Kan Addres AOB nya (Saya Juga masi belajar tentang AOB ^^)
Step 2:
Untuk Bagian ini bisa di cermati di video di mana kesalahan nya ^^
Step 3:
Pastikan dll.h ya kalian Remove
Step 4:
Kalian Copy SC ini ke dllmain.cpp
Step 5:
Pastikan pada saaat Build seperti gambar di atas tidak ada error dan warnings ^^
Step 6
Jika berhasi seperti Step 5 Kalian Bisa Ambil Dll kalian yang berada di tempat kalian save SC nya yang kalian buat
Step 7:
Pastikan Addres nya benar ^^
Moga ber Hasil :D
__________________________________________________________________________________
Pastikan Addres Yang Kalian Masukan Benar Karena Addres Yang Sudah ada adalah Addres lama Bisa kalian Ganti dengan Addres barung yang menggunakan Addres AOB.
Kalo Ga Mau Pusing Dengan Code" di Atas Bisa Di Download Disini
kalo ga mau yang editan saya Ini SC aslinya bisa kamu Download di sini
Step 1:
Persiapkan Bahan Bahan nya :
DevC++ bisa di cari di google
Mengerti C++ (Kalo Ga ngerti Pasti Punyeng Belajar
Siap Kan Addres AOB nya (Saya Juga masi belajar tentang AOB ^^)
Step 2:
Step 3:
Step 4:
Kalian Copy SC ini ke dllmain.cpp
Source Code
#include <windows.h>
#define OFS_BASE 0xE8B470// Ubah Addres nya
#define OFS_NPC1 0x11D
#define OFS_NPC2 0x239
#define OFS_NPC3 0x355
#define OFS_NPC4 0x471
#define OFS_NPC5 0x58D
#define OFS_PF 0x4FB432
#define OFS_Chance 0xE2ADD0
#define OFS_Story 0xE2ABD9
#define OFS_PFBR 0x4DE3E8
#define OFS_BU 0x4DD80D
#define OFS_MODE 0xE2ABD1
#define OFS_MAP 0xE2ABC6
#define OFS_NPC 0xE2ABDC
#define OFS_INSANE 0xE2ABDE
#define OFS_SKOR 0x4DD861
#define OFS_OTP 0x4DDD1F
#define OFS_PANG 0x4DDDCC
#define OFS_PFSKOR1 0x4DE3FB
#define OFS_PFSKOR 0x4DE3FF
#define OFS_EMOTICON 0x5194B4
#define OFS_SONG 0x519290
#define OFS_SKIN 0xE4F198
#define OFS_C1 0x5CB67C
#define OFS_C2 0x5CBA00
#define OFS_C3 0x5CBB40
#define OFS_C4 0x5CBD10
#define OFS_C5 0x5CBD80
#define OFS_C6 0x5CB9EC
#define OFS_C7 0x5CBC08
#define OFS_C8 0x5CBC1C
#define OFS_C9 0x5CBC60
#define OFS_C10 0x5CBC74
#define OFS_C11 0x5CBD54
#define OFS_SENSOR 0x519368
#define OFS_SENSORR 0x585468
#define OFS_AROW 0x519308
#define OFS_SKIN 0xE4F198
#define OFS_RESETBP 0x06EF83
#define OFS_NPCINFO 0x519457
LPTSTR ModulGame = "Audition.exe";
void SiGanteng(void *adr, void *ptr , int size)
{
unsigned long NewProtection;
VirtualProtect((void*)adr,size,PAGE_EXECUTE_READWRITE, &NewProtection);
memcpy((void*)adr,(const void*)ptr,size);
VirtualProtect((void*)adr,size,NewProtection, 0);
}
void Patch(void *adr, void *ptr, int size)
{
DWORD OldProtection;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,OldProtection, &OldProtection);
}
void WritePointer(unsigned long ulBase, int iOffset, int iValue)
{
if (!IsBadReadPtr((VOID*)ulBase, sizeof(unsigned long)))
{
if (!IsBadWritePtr((void*)(*(unsigned long*)ulBase + iOffset), sizeof(unsigned long)))
{
*(int*)(*(unsigned long*)ulBase + iOffset) = iValue;
}
}
}
int __stdcall Clone(void)
{
DWORD dwPB = (DWORD)GetModuleHandleA("Audition.exe");
if (dwPB > 0) {
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC1), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC2), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC3), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC4), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC5), 0x03);
return 0; // unhook biar gk kedeteck HACKSHIELD
}
}
int __stdcall HACKDJ(void)
{
DWORD dwPB = (DWORD)GetModuleHandleA("Audition.exe");
if (dwPB > 0) {
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC1 + 0x2A), 0x01010101);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC2 + 0x2A), 0x01010101);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC3 + 0x2A), 0x01010101);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC4 + 0x2A), 0x01010101);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC5 + 0x2A), 0x01010101);
return 0; // unhook biar gk kedeteck HACKSHIELD
}
}
int __stdcall Hit(void)
{
DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Audition.exe") + 0x00E7B29C;;
DWORD Ptr1 = *(PDWORD)((DWORD)(dwI3EXEC))+0x14;
DWORD Ptr2 = *(PDWORD)((DWORD)(Ptr1))+0xF70;
SiGanteng((void *)(Ptr2),(void*)(PBYTE)"x9F\x86\x01",3);
return 0; // unhook biar gk kedeteck HACKSHIELD
}
int __stdcall Spark(void)
{
DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Audition.exe") + 0x00E7B29C;;
DWORD Ptr1 = *(PDWORD)((DWORD)(dwI3EXEC))+0x14;
DWORD Ptr2 = *(PDWORD)((DWORD)(Ptr1))+0xF20;
SiGanteng((void *)(Ptr2),(void*)(PBYTE)"\x9F\x86\x01",3);
DWORD Ptr3 = *(PDWORD)((DWORD)(dwI3EXEC))+0x14;
DWORD Ptr4 = *(PDWORD)((DWORD)(Ptr1))+0xF24;
SiGanteng((void *)(Ptr4),(void*)(PBYTE)"\x9F\x86\x01",3);
DWORD Ptr5 = *(PDWORD)((DWORD)(dwI3EXEC))+0x11C8;
SiGanteng((void *)(Ptr5),(void*)(PBYTE)"\x9F\x86\x01",3);
return 0; // unhook biar gk kedeteck HACKSHIELD
}
DWORD ThreadPFON; // Cari lagi addres nya ini addres lama
int *PF1 = (int*)0x008F7470;
int *PF2 = (int*)0x008F7430;
int *PF3 = (int*)0x008F6DA4;
int *PFBU1 = (int*)0x008F6825;
int *PFBU2 = (int*)0x008F6828;
int *PFBU3 = (int*)0x008F682D;
int *PFBU4 = (int*)0x008F6831;
int *PFBU5 = (int*)0x008F6835;
int *PFBU6 = (int*)0x008F6839;
int *PFBU7 = (int*)0x008F683D;
int *PFBU8 = (int*)0x008F6841;
int *Pang2 = (int*)0x008F6E50;
DWORD WINAPI PFON(LPVOID lParam) {
// Cari lagi addres nya ini addres lama
*PF1 = 858996605;
*PF2 = 0;
*PF3 = 11;
*PFBU1 = 286331153;
*PFBU2 = 286331153;
*PFBU3 = 286331153;
*PFBU4 = 286331153;
*PFBU5 = 286331153;
*PFBU6 = 286331153;
*PFBU7 = 286331153;
*PFBU8 = 286331153;
*Pang2 = 255;
ExitThread(0);
}
DWORD ThreadPFOFF;// Cari lagi addres nya ini addres lama
int *PF4 = (int*)0x008F7470;
int *PF5 = (int*)0x008F7430;
int *PF6 = (int*)0x008F6DA4;
int *PFBU9 = (int*)0x008F6825;
int *PFBU10 = (int*)0x008F6828;
int *PFBU11 = (int*)0x008F682D;
int *PFBU12 = (int*)0x008F6831;
int *PFBU13 = (int*)0x008F6835;
int *PFBU14 = (int*)0x008F6839;
int *PFBU15 = (int*)0x008F683D;
int *PFBU16 = (int*)0x008F6841;
int *Pang = (int*)0x008F6E50;
DWORD WINAPI PFOFF(LPVOID lParam) {
// Cari lagi addres nya ini addres lama
*PF4 = 6651;
*PF5 = 1065185444;
*PF6 = 1063172178;
*PFBU9 = 251658240;
*PFBU10 = 452984832;
*PFBU11 = 671088640;
*PFBU12 = 922746880;
*PFBU13 = 50331648;
*PFBU14 = 134217728;
*PFBU15 = 335544320;
*PFBU16 = 536870912;
*Pang = 5;
ExitThread(0);
}
DWORD ThreadPFON1;// Cari lagi addres nya ini addres lama
int *PFB1 = (int*)0x008F7470;
int *PFB2 = (int*)0x008F7474;
int *PFB3 = (int*)0x008F7478;
int *PFB4 = (int*)0x008F747C;
DWORD WINAPI PFON1(LPVOID lParam) {
*PFB1 = 0;
*PFB2 = 0;
*PFB3 = 0;
*PFB4 = 0;
ExitThread(0);
}
DWORD ThreadAuto1;// Cari lagi addres nya ini addres lama
int *AK1 = (int*)0x007AC9E5;
int *AK2 = (int*)0x007ACA36;
int *AK3 = (int*)0x007ACA3A;
int *AK4 = (int*)0x007ACA17;
DWORD WINAPI Auto1(LPVOID lParam) {
// Cari lagi addres nya ini addres lama
*AK1 = 0x071C8B08;
*AK2 = 0x071C8B08;
*AK3 = 0x0875CB3B;
*AK4 = 0x3675173B;
ExitThread(0);
}
// Cari lagi addres nya ini addres lama
DWORD ThreadAuto2;
int *A1 = (int*)0x007AC9E5;
int *A2 = (int*)0x007ACA36;
int *A3 = (int*)0x007ACA3A;
int *A4 = (int*)0x007ACA17;
DWORD WINAPI Auto2(LPVOID lParam) {
// Cari lagi addres nya ini addres lama
*A1 = 0x1889071C;
*A2 = 0x1889071C;
*A3 = 0x9090088B;
*A4 = 0x1189178B;
ExitThread(0);
}
// Cari lagi addres nya ini addres lama
DWORD ThreadComboOn1;
int *combo1 = (int*)0x0071015A;
int *combo3 = (int*)0x007101B6;
DWORD WINAPI ComboOn1 (LPVOID lParam) {
// Cari lagi addres nya ini addres lama
*combo1 = 655360711;
*combo3 = 655360711;
ExitThread(0);
}
// Cari lagi addres nya ini addres lama
DWORD ThreadComboOn2;
int *combo2 = (int*)0x0071015A;
int *combo4 = (int*)0x007101B6;
DWORD WINAPI ComboOn2 (LPVOID lParam) {
// Cari lagi addres nya ini addres lama
*combo2 = 66247;
*combo4 = 66247;
ExitThread(0);
}
DWORD ThreadAll;
int *ByPass = (int*) 0x009A07BC;// Cari lagi addres nya ini addres lama
DWORD WINAPI All(LPVOID lParam) {
*ByPass = 0;
ExitThread(0);
}
void LovelyLoopy()
{
// Pengaturan Hot Key
while(1)
{
if(GetAsyncKeyState(VK_F3)&1)
{
CreateThread(NULL , 0, (LPTHREAD_START_ROUTINE)&PFON, 0, 0, &ThreadPFON);
Sleep (500);
}
if(GetAsyncKeyState(VK_F4)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&PFOFF, 0, 0, &ThreadPFOFF);
Sleep(500);
}
if(GetAsyncKeyState(VK_DELETE)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&Auto2, 0, 0, &ThreadAuto2);
Sleep(500);
}
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&Auto1, 0, 0, &ThreadAuto1);
Sleep(500);
}
if(GetAsyncKeyState(VK_RETURN)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&All, 0, 0, &ThreadAll);
Sleep(500);
}
if(GetAsyncKeyState(VK_F5)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&ComboOn1, 0, 0, &ThreadComboOn1);
Sleep(500);
}
if(GetAsyncKeyState(VK_F6)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&ComboOn2, 0, 0, &ThreadComboOn2);
Sleep(500);
}
if(GetAsyncKeyState(VK_CAPITAL)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&PFON1, 0, 0, &ThreadPFON1);
Sleep(500);
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x31 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_BU;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x10\x10\x00\x00\x00\x10\x10\x00\x00\x00\x10\x10", 105);
adrMin1 = dwPB + (DWORD)OFS_PFSKOR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x45", 1);
adrMin1 = dwPB + (DWORD)OFS_PFSKOR1;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x45", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x32 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_PFSKOR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x40", 1);
adrMin1 = dwPB + (DWORD)OFS_PFSKOR1;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x40", 1);
adrMin1 = dwPB + (DWORD)OFS_BU;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x0F\x00\x00\x00\x1B\x00\x00\x00\x28\x00\x00\x00\x37\x00\x00\x00\x03\x00\x00\x00\x08\x00\x00\x00\x14\x00\x00\x00\x20\x00\x00\x00\x2D\x00\x00\x00\x0A\x00\x00\x00\x14\x00\x00\x00\x28\x00\x00\x00\x3C\x00\x00\x00\x50\x00\x00\x00\x64\x00\x00\x00\x90\x01\x00\x00\xC8\x00\x00\x00\x64\x00\x00\x00\x14\x00\x00\x00\x00\x00\x00\x00\xD0\x07\x00\x00\xDC\x05\x00\x00\xE8\x03\x00\x00\xF4\x01\x00\x00\x00\x00\x00\x00\x96\x00\x00\x00\xC8\x00\x00\x00\xFA", 112);
}
}
if (GetAsyncKeyState(VK_F6)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Chance;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00", 1);
}
}
if (GetAsyncKeyState(VK_F8)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Chance;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x08", 1);
}
}
if (GetAsyncKeyState(VK_F10)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MAP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x65", 1);
}
}
if (GetAsyncKeyState(VK_F2)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MAP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x07", 1);
}
}
if (GetAsyncKeyState(VK_SCROLL)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_INSANE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x01", 1);
}
}
if (GetAsyncKeyState(VK_PAUSE)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_INSANE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x01", 1);
}
}
if (GetAsyncKeyState(VK_INSERT)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_NPC;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xF9", 1);
}
}
if (GetAsyncKeyState ( VK_MENU ) && GetAsyncKeyState ( 0x31 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MODE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x07", 1);
}
}
if (GetAsyncKeyState ( VK_MENU ) && GetAsyncKeyState ( 0x32 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MODE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xC8", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x31 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SKIN;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x02", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x32 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SKIN;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x33 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SKIN;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x01", 1);
}
}
if (GetAsyncKeyState(VK_F11)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Story;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00", 1);
}
}
if (GetAsyncKeyState(VK_F12)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Story;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x04", 1);
}
}
if (GetAsyncKeyState(VK_NUMLOCK)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_PFBR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00", 16);
}
}
if (GetAsyncKeyState(VK_INSERT)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_NPC;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xF9", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x33 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_EMOTICON;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x34 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SONG;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61\x63\x72\x69\x70\x74\x2F\xC0\xBD\xBE\xC7\x2E\x73\x6C\x6B", 15);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x35 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_C1;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C2;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C3;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C4;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C5;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C6;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C7;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C8;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C9;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C10;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C11;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x36 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SENSOR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
adrMin1 = dwPB + (DWORD)OFS_SENSORR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x37 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_AROW;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x38 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SONG;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x62", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x39 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_AROW;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x62", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x34 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xA6\x06", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x35 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x70\x16", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x36 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x1F\x2C", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x37 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F\x17", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x38 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xFB\x33", 2);
}
}
if (GetAsyncKeyState(VK_F7)&1) {
Clone(); }
if (GetAsyncKeyState(VK_LMENU)&1) {
Hit(); }
if (GetAsyncKeyState(VK_RMENU)&1) {
Spark(); }
if (GetAsyncKeyState(VK_HOME)&1) {
HACKDJ(); }
Sleep(1);
}
}
BOOL APIENTRY DllMain(HINSTANCE hDll, DWORD callReason, LPVOID lpReserved) {
DisableThreadLibraryCalls(hDll);
if(callReason == DLL_PROCESS_ATTACH) {
MessageBox(0, "Gratis SC","Audition Hack", MB_ICONINFORMATION | MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)&LovelyLoopy,0, 0, 0);
}
return 1;
}
#define OFS_BASE 0xE8B470// Ubah Addres nya
#define OFS_NPC1 0x11D
#define OFS_NPC2 0x239
#define OFS_NPC3 0x355
#define OFS_NPC4 0x471
#define OFS_NPC5 0x58D
#define OFS_PF 0x4FB432
#define OFS_Chance 0xE2ADD0
#define OFS_Story 0xE2ABD9
#define OFS_PFBR 0x4DE3E8
#define OFS_BU 0x4DD80D
#define OFS_MODE 0xE2ABD1
#define OFS_MAP 0xE2ABC6
#define OFS_NPC 0xE2ABDC
#define OFS_INSANE 0xE2ABDE
#define OFS_SKOR 0x4DD861
#define OFS_OTP 0x4DDD1F
#define OFS_PANG 0x4DDDCC
#define OFS_PFSKOR1 0x4DE3FB
#define OFS_PFSKOR 0x4DE3FF
#define OFS_EMOTICON 0x5194B4
#define OFS_SONG 0x519290
#define OFS_SKIN 0xE4F198
#define OFS_C1 0x5CB67C
#define OFS_C2 0x5CBA00
#define OFS_C3 0x5CBB40
#define OFS_C4 0x5CBD10
#define OFS_C5 0x5CBD80
#define OFS_C6 0x5CB9EC
#define OFS_C7 0x5CBC08
#define OFS_C8 0x5CBC1C
#define OFS_C9 0x5CBC60
#define OFS_C10 0x5CBC74
#define OFS_C11 0x5CBD54
#define OFS_SENSOR 0x519368
#define OFS_SENSORR 0x585468
#define OFS_AROW 0x519308
#define OFS_SKIN 0xE4F198
#define OFS_RESETBP 0x06EF83
#define OFS_NPCINFO 0x519457
LPTSTR ModulGame = "Audition.exe";
void SiGanteng(void *adr, void *
{
unsigned long NewProtection;
VirtualProtect((void*)adr,size,PAGE_EXECUTE_READWRITE, &NewProtection);
memcpy((void*)adr,(const void*)ptr,size);
VirtualProtect((void*)adr,size,NewProtection, 0);
}
void Patch(void *adr, void *ptr, int size)
{
DWORD OldProtection;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,OldProtection, &OldProtection);
}
void WritePointer(unsigned long ulBase, int iOffset, int iValue)
{
if (!IsBadReadPtr((VOID*)ulBase, sizeof(unsigned long)))
{
if (!IsBadWritePtr((void*)(*(unsigned long*)ulBase + iOffset), sizeof(unsigned long)))
{
*(int*)(*(unsigned long*)ulBase + iOffset) = iValue;
}
}
}
int __stdcall Clone(void)
{
DWORD dwPB = (DWORD)GetModuleHandleA("Audition.exe");
if (dwPB > 0) {
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC1), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC2), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC3), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC4), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC5), 0x03);
return 0; // unhook biar gk kedeteck HACKSHIELD
}
}
int __stdcall HACKDJ(void)
{
DWORD dwPB = (DWORD)GetModuleHandleA("Audition.exe");
if (dwPB > 0) {
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC1 + 0x2A), 0x01010101);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC2 + 0x2A), 0x01010101);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC3 + 0x2A), 0x01010101);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC4 + 0x2A), 0x01010101);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC5 + 0x2A), 0x01010101);
return 0; // unhook biar gk kedeteck HACKSHIELD
}
}
int __stdcall Hit(void)
{
DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Audition.exe") + 0x00E7B29C;;
DWORD Ptr1 = *(PDWORD)((DWORD)(dwI3EXEC))+0x14;
DWORD Ptr2 = *(PDWORD)((DWORD)(Ptr1))+0xF70;
SiGanteng((void *)(Ptr2),(void*)(PBYTE)"x9F\x86\x01",3);
return 0; // unhook biar gk kedeteck HACKSHIELD
}
int __stdcall Spark(void)
{
DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Audition.exe") + 0x00E7B29C;;
DWORD Ptr1 = *(PDWORD)((DWORD)(dwI3EXEC))+0x14;
DWORD Ptr2 = *(PDWORD)((DWORD)(Ptr1))+0xF20;
SiGanteng((void *)(Ptr2),(void*)(PBYTE)"\x9F\x86\x01",3);
DWORD Ptr3 = *(PDWORD)((DWORD)(dwI3EXEC))+0x14;
DWORD Ptr4 = *(PDWORD)((DWORD)(Ptr1))+0xF24;
SiGanteng((void *)(Ptr4),(void*)(PBYTE)"\x9F\x86\x01",3);
DWORD Ptr5 = *(PDWORD)((DWORD)(dwI3EXEC))+0x11C8;
SiGanteng((void *)(Ptr5),(void*)(PBYTE)"\x9F\x86\x01",3);
return 0; // unhook biar gk kedeteck HACKSHIELD
}
DWORD ThreadPFON; // Cari lagi addres nya ini addres lama
int *PF1 = (int*)0x008F7470;
int *PF2 = (int*)0x008F7430;
int *PF3 = (int*)0x008F6DA4;
int *PFBU1 = (int*)0x008F6825;
int *PFBU2 = (int*)0x008F6828;
int *PFBU3 = (int*)0x008F682D;
int *PFBU4 = (int*)0x008F6831;
int *PFBU5 = (int*)0x008F6835;
int *PFBU6 = (int*)0x008F6839;
int *PFBU7 = (int*)0x008F683D;
int *PFBU8 = (int*)0x008F6841;
int *Pang2 = (int*)0x008F6E50;
DWORD WINAPI PFON(LPVOID lParam) {
// Cari lagi addres nya ini addres lama
*PF1 = 858996605;
*PF2 = 0;
*PF3 = 11;
*PFBU1 = 286331153;
*PFBU2 = 286331153;
*PFBU3 = 286331153;
*PFBU4 = 286331153;
*PFBU5 = 286331153;
*PFBU6 = 286331153;
*PFBU7 = 286331153;
*PFBU8 = 286331153;
*Pang2 = 255;
ExitThread(0);
}
DWORD ThreadPFOFF;// Cari lagi addres nya ini addres lama
int *PF4 = (int*)0x008F7470;
int *PF5 = (int*)0x008F7430;
int *PF6 = (int*)0x008F6DA4;
int *PFBU9 = (int*)0x008F6825;
int *PFBU10 = (int*)0x008F6828;
int *PFBU11 = (int*)0x008F682D;
int *PFBU12 = (int*)0x008F6831;
int *PFBU13 = (int*)0x008F6835;
int *PFBU14 = (int*)0x008F6839;
int *PFBU15 = (int*)0x008F683D;
int *PFBU16 = (int*)0x008F6841;
int *Pang = (int*)0x008F6E50;
DWORD WINAPI PFOFF(LPVOID lParam) {
// Cari lagi addres nya ini addres lama
*PF4 = 6651;
*PF5 = 1065185444;
*PF6 = 1063172178;
*PFBU9 = 251658240;
*PFBU10 = 452984832;
*PFBU11 = 671088640;
*PFBU12 = 922746880;
*PFBU13 = 50331648;
*PFBU14 = 134217728;
*PFBU15 = 335544320;
*PFBU16 = 536870912;
*Pang = 5;
ExitThread(0);
}
DWORD ThreadPFON1;// Cari lagi addres nya ini addres lama
int *PFB1 = (int*)0x008F7470;
int *PFB2 = (int*)0x008F7474;
int *PFB3 = (int*)0x008F7478;
int *PFB4 = (int*)0x008F747C;
DWORD WINAPI PFON1(LPVOID lParam) {
*PFB1 = 0;
*PFB2 = 0;
*PFB3 = 0;
*PFB4 = 0;
ExitThread(0);
}
DWORD ThreadAuto1;// Cari lagi addres nya ini addres lama
int *AK1 = (int*)0x007AC9E5;
int *AK2 = (int*)0x007ACA36;
int *AK3 = (int*)0x007ACA3A;
int *AK4 = (int*)0x007ACA17;
DWORD WINAPI Auto1(LPVOID lParam) {
// Cari lagi addres nya ini addres lama
*AK1 = 0x071C8B08;
*AK2 = 0x071C8B08;
*AK3 = 0x0875CB3B;
*AK4 = 0x3675173B;
ExitThread(0);
}
// Cari lagi addres nya ini addres lama
DWORD ThreadAuto2;
int *A1 = (int*)0x007AC9E5;
int *A2 = (int*)0x007ACA36;
int *A3 = (int*)0x007ACA3A;
int *A4 = (int*)0x007ACA17;
DWORD WINAPI Auto2(LPVOID lParam) {
// Cari lagi addres nya ini addres lama
*A1 = 0x1889071C;
*A2 = 0x1889071C;
*A3 = 0x9090088B;
*A4 = 0x1189178B;
ExitThread(0);
}
// Cari lagi addres nya ini addres lama
DWORD ThreadComboOn1;
int *combo1 = (int*)0x0071015A;
int *combo3 = (int*)0x007101B6;
DWORD WINAPI ComboOn1 (LPVOID lParam) {
// Cari lagi addres nya ini addres lama
*combo1 = 655360711;
*combo3 = 655360711;
ExitThread(0);
}
// Cari lagi addres nya ini addres lama
DWORD ThreadComboOn2;
int *combo2 = (int*)0x0071015A;
int *combo4 = (int*)0x007101B6;
DWORD WINAPI ComboOn2 (LPVOID lParam) {
// Cari lagi addres nya ini addres lama
*combo2 = 66247;
*combo4 = 66247;
ExitThread(0);
}
DWORD ThreadAll;
int *ByPass = (int*) 0x009A07BC;// Cari lagi addres nya ini addres lama
DWORD WINAPI All(LPVOID lParam) {
*ByPass = 0;
ExitThread(0);
}
void LovelyLoopy()
{
// Pengaturan Hot Key
while(1)
{
if(GetAsyncKeyState(VK_F3)&1)
{
CreateThread(
}
if(GetAsyncKeyState(VK_F4)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&PFOFF, 0, 0, &ThreadPFOFF);
Sleep(500);
}
if(GetAsyncKeyState(VK_DELETE)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&Auto2, 0, 0, &ThreadAuto2);
Sleep(500);
}
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&Auto1, 0, 0, &ThreadAuto1);
Sleep(500);
}
if(GetAsyncKeyState(VK_RETURN)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&All, 0, 0, &ThreadAll);
Sleep(500);
}
if(GetAsyncKeyState(VK_F5)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&ComboOn1, 0, 0, &ThreadComboOn1);
Sleep(500);
}
if(GetAsyncKeyState(VK_F6)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&ComboOn2, 0, 0, &ThreadComboOn2);
Sleep(500);
}
if(GetAsyncKeyState(VK_CAPITAL)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&PFON1, 0, 0, &ThreadPFON1);
Sleep(500);
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x31 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_BU;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x10\x10\x00\x00\x00\x10\x10\x00\x00\x00\x10\x10", 105);
adrMin1 = dwPB + (DWORD)OFS_PFSKOR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x45", 1);
adrMin1 = dwPB + (DWORD)OFS_PFSKOR1;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x45", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x32 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_PFSKOR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x40", 1);
adrMin1 = dwPB + (DWORD)OFS_PFSKOR1;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x40", 1);
adrMin1 = dwPB + (DWORD)OFS_BU;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x0F\x00\x00\x00\x1B\x00\x00\x00\x28\x00\x00\x00\x37\x00\x00\x00\x03\x00\x00\x00\x08\x00\x00\x00\x14\x00\x00\x00\x20\x00\x00\x00\x2D\x00\x00\x00\x0A\x00\x00\x00\x14\x00\x00\x00\x28\x00\x00\x00\x3C\x00\x00\x00\x50\x00\x00\x00\x64\x00\x00\x00\x90\x01\x00\x00\xC8\x00\x00\x00\x64\x00\x00\x00\x14\x00\x00\x00\x00\x00\x00\x00\xD0\x07\x00\x00\xDC\x05\x00\x00\xE8\x03\x00\x00\xF4\x01\x00\x00\x00\x00\x00\x00\x96\x00\x00\x00\xC8\x00\x00\x00\xFA", 112);
}
}
if (GetAsyncKeyState(VK_F6)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Chance;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00", 1);
}
}
if (GetAsyncKeyState(VK_F8)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Chance;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x08", 1);
}
}
if (GetAsyncKeyState(VK_F10)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MAP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x65", 1);
}
}
if (GetAsyncKeyState(VK_F2)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MAP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x07", 1);
}
}
if (GetAsyncKeyState(VK_SCROLL)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_INSANE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x01", 1);
}
}
if (GetAsyncKeyState(VK_PAUSE)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_INSANE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x01", 1);
}
}
if (GetAsyncKeyState(VK_INSERT)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_NPC;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xF9", 1);
}
}
if (GetAsyncKeyState ( VK_MENU ) && GetAsyncKeyState ( 0x31 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MODE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x07", 1);
}
}
if (GetAsyncKeyState ( VK_MENU ) && GetAsyncKeyState ( 0x32 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MODE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xC8", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x31 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SKIN;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x02", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x32 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SKIN;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x33 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SKIN;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x01", 1);
}
}
if (GetAsyncKeyState(VK_F11)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Story;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00", 1);
}
}
if (GetAsyncKeyState(VK_F12)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Story;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x04", 1);
}
}
if (GetAsyncKeyState(VK_NUMLOCK)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_PFBR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00", 16);
}
}
if (GetAsyncKeyState(VK_INSERT)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_NPC;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xF9", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x33 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_EMOTICON;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x34 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SONG;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61\x63\x72\x69\x70\x74\x2F\xC0\xBD\xBE\xC7\x2E\x73\x6C\x6B", 15);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x35 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_C1;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C2;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C3;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C4;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C5;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C6;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C7;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C8;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C9;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C10;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C11;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x36 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SENSOR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
adrMin1 = dwPB + (DWORD)OFS_SENSORR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x37 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_AROW;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x38 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SONG;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x62", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x39 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_AROW;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x62", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x34 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xA6\x06", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x35 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x70\x16", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x36 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x1F\x2C", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x37 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F\x17", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x38 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xFB\x33", 2);
}
}
if (GetAsyncKeyState(VK_F7)&1) {
Clone(); }
if (GetAsyncKeyState(VK_LMENU)&1) {
Hit(); }
if (GetAsyncKeyState(VK_RMENU)&1) {
Spark(); }
if (GetAsyncKeyState(VK_HOME)&1) {
HACKDJ(); }
Sleep(1);
}
}
BOOL APIENTRY DllMain(HINSTANCE hDll, DWORD callReason, LPVOID lpReserved) {
DisableThreadLibraryCalls(hDll);
if(callReason == DLL_PROCESS_ATTACH) {
MessageBox(0, "Gratis SC","Audition Hack", MB_ICONINFORMATION | MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)&LovelyLoopy,0, 0, 0);
}
return 1;
}
Step 5:
Pastikan pada saaat Build seperti gambar di atas tidak ada error dan warnings ^^
Step 6
Jika berhasi seperti Step 5 Kalian Bisa Ambil Dll kalian yang berada di tempat kalian save SC nya yang kalian buat
Step 7:
Pastikan Addres nya benar ^^
Moga ber Hasil :D
__________________________________________________________________________________
Pastikan Addres Yang Kalian Masukan Benar Karena Addres Yang Sudah ada adalah Addres lama Bisa kalian Ganti dengan Addres barung yang menggunakan Addres AOB.
Kalo Ga Mau Pusing Dengan Code" di Atas Bisa Di Download Disini
kalo ga mau yang editan saya Ini SC aslinya bisa kamu Download di sini







.bmp)

![[Image: 1001769_591741480846856_369799485_n.jpg]](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPy7LjY_rigp2fts0SwK4ZzPFmRW-RwPxyMpiY1Q3hi_w1GRean13h2-QnfWhZfDkruS5ujncvM_A4RPp6Y-XhuNri2PCd1fhiZ8Rpftd8o73JTZNtxw7tu_i0HzL4TVgBDLgjEj4SaO0/s1600/1001769_591741480846856_369799485_n.jpg)


